Fargate

Weapon Packages

The loot the objective runs on.

Rogue Sniper

A tax on their attention

Nearly invisible in flight, it attaches to the first wall it reaches and becomes an emplacement whose hitscan nobody can dodge. Rocks are cover, it crawls along its wall toward anyone in reach, and their own fire is what kills it.

Thieves

Takes their loot off the floor

A pair of faded needles hunts the drops on their floor and destroys what it reaches — power-ups and packages alike, and nothing comes back to you. Killing one mid-steal saves that drop, so spotting them is the whole defence.

Nuke

The heavy weapon

Announces itself the moment it arrives — a red warhead, a ring at its true blast radius and a countdown — and everything inside when it goes dies. It brakes as it flies, so the charge is the aim: a tap goes off at their gate, a full hold deep in their world.

EMP Bomb

Takes their hands, not their ships

The nuke's flight, fuse and blast in electric blue, with a different payload: nothing dies, but every player inside is Scrambled — left and right swapped, every ability refused. It is not damage, so nothing mitigates it.

Gunship

The heaviest thing you can send

The tankiest hull in the game, flying a route of its own choosing through their world for a minute and shooting every ship in range the whole way. It cannot be baited, taunted or kited, and killing it pays them nothing.