Fargate

Spacecraft

Four hulls, and what each one is for.

Guardian

Sustain

Balanced ship that keeps the team standing. The only class that regenerates health.

ATK
2 of 5
DEF
3 of 5
ENE
2 of 5

Abilities

Field Anchor

Drop a stationary totem that heals allies inside its ring.

Heal
6 HP/s
Radius
180u
Duration
10s
Anchor HP
100
Cooldown
4s
Energy Cost
35

Health Package

Drop a med-pack at your feet. Any teammate who needs it can take it; one at full health leaves it.

Heal
40 HP
Lasts
30s
Cooldown
4s
Energy Cost
35

Hull & gun

Max HP
100
HP regen
4/s
Energy
80
EP regen
4/s
Bullet dmg
20
Fire interval
150ms
Acceleration
1000
Rotation
3.3°/frame

Tank

Absorb Damage

Heaviest armour, softest guns. Draws fire and shrugs it off so the team doesn't have to.

ATK
1 of 5
DEF
4 of 5
ENE
2 of 5

Abilities

Taunt Pulse

Pulse outward, forcing nearby enemies to target you while damage is reduced.

Damage Reduction
30%
Lock Duration
4s
Radius
280u
Cooldown
4s
Energy Cost
30

Aegis Field

Project a protective bubble that softens incoming damage for nearby allies.

Damage Reduction
60%
Radius
200u
Duration
8s
Cooldown
4s
Energy Cost
60

Hull & gun

Max HP
140
HP regen
None
Energy
80
EP regen
4/s
Bullet dmg
15
Fire interval
150ms
Acceleration
1000
Rotation
3.3°/frame

Lancer

Damage

Thinnest hull, heaviest guns. Decides what dies next and takes it apart.

ATK
4 of 5
DEF
1 of 5
ENE
2 of 5

Abilities

Battery Link

Patch every gun around you into your fire control. Allies inside the ring hit twice as hard.

Damage
x2
Radius
260u
Duration
15s
Cooldown
60s
Energy Cost
60

Fracture

Pulse outward, leaving every enemy caught taking more damage from your whole team.

Damage Taken
+40%
Radius
260u
Duration
6s
Cooldown
4s
Energy Cost
35

Hull & gun

Max HP
80
HP regen
None
Energy
80
EP regen
4/s
Bullet dmg
30
Fire interval
150ms
Acceleration
1000
Rotation
3.3°/frame

Hacker

Rapid Response

Quick and slippery. Spies on the enemy through the wormhole and jams what they send through it.

ATK
2 of 5
DEF
2 of 5
ENE
3 of 5

Abilities

Wormhole Tap

Splice into your own gate. Your whole team sees the enemy team as ghosts. Cast from beside your own gate.

Reveal
6s
Cast From
Your gate
Cooldown
4s
Energy Cost
50

Gate Jammer

Bolt a jammer to your own gate. It destroys every weapon package the enemy sends through, until they shoot it down.

Health
100 HP
Duration
15s
Cast From
Your gate
Cooldown
4s
Energy Cost
50

Hull & gun

Max HP
100
HP regen
None
Energy
100
EP regen
5/s
Bullet dmg
20
Fire interval
150ms
Acceleration
1150
Rotation
3.3°/frame