Fargate

Power-ups

Three systems, three levels each.

Power-ups drop from what you kill. Each of the three Systems stacks to Level 3, and every level adds a mechanic of its own on top of the last — so a Level 3 is all three rows of its column at once, not the bottom one.

Weapons · Level 1

Bullet Damage

Every bullet the ship fires hits harder.

Damage
×1.5

Armor · Level 1

Reinforced Hull

A deeper health pool that slowly refills, and the bar tops up to match.

Max HP
+50
HP regen
+1.5/s

Drive · Level 1

Overdrive

The ship gets up to speed faster, and its top speed rises with it.

Acceleration
×1.15

Weapons · Level 2

Double Shot

Primary fire becomes two seeking bullets, one off each flank.

Bullets
2, seeking
Shot cost
Free

Armor · Level 2

Armor Shield

A visible ring on the hull blunts every hit that lands, from any source.

DMG blocked
25%

Drive · Level 2

Energy Pulse

A wave leaves the ship on a clock. Every teammate it reaches, you included, gains energy.

Energy
+5 EP every 3s
Reach
600 u

Weapons · Level 3

Homing Missiles

Missiles launch on their own and hunt the nearest enemy.

Missiles
2 every 2.5s
Missile dmg
45 splash

Armor · Level 3

Damage Reflection

Part of every hit you take is dealt back to whatever hit you.

DMG returned
50%

Drive · Level 3

Disruption

A field of radiation around the hull. Enemy weapons still arriving that linger inside it are destroyed.

Field
220 u
Destroys in
2s