Weapons · Level 1
Bullet Damage
Every bullet the ship fires hits harder.
- Damage
- ×1.5
Three systems, three levels each.
Power-ups drop from what you kill. Each of the three Systems stacks to Level 3, and every level adds a mechanic of its own on top of the last — so a Level 3 is all three rows of its column at once, not the bottom one.
Weapons · Level 1
Every bullet the ship fires hits harder.
Armor · Level 1
A deeper health pool that slowly refills, and the bar tops up to match.
Drive · Level 1
The ship gets up to speed faster, and its top speed rises with it.
Weapons · Level 2
Primary fire becomes two seeking bullets, one off each flank.
Armor · Level 2
A visible ring on the hull blunts every hit that lands, from any source.
Drive · Level 2
A wave leaves the ship on a clock. Every teammate it reaches, you included, gains energy.
Weapons · Level 3
Missiles launch on their own and hunt the nearest enemy.
Armor · Level 3
Part of every hit you take is dealt back to whatever hit you.
Drive · Level 3
A field of radiation around the hull. Enemy weapons still arriving that linger inside it are destroyed.