Fargate

Enemies

Everything a world spawns at you.

These spawn in your world and fight everything in it. The Thieves and the Gunship turn up in a world too, but nothing spawns them — the other team sent them through the gate, so they are with the rest of that in Weapon Packages.

Drone

Swarmer · Common

Slow and trivial alone. Five arrive with every group and shoot from every side at once — the swarm is the threat.

Health
15
Speed
90 u/s
Damage
6 / shot
Cadence
1.5s
Range
150 u

Stinger

Skirmisher · Common

The fastest thing that shoots back. Circles at range and dashes sideways to spoil your aim, but can never outrun you.

Health
40
Speed
210 u/s
Damage
5 / shot, ×3 burst
Cadence
2s
Range
300 u

Hauler

Tank · Uncommon

Lumbers straight at you, turning its whole hull. The beam charges for a second first — the glow is the dodge. Orbit it.

Health
120
Speed
50 u/s
Damage
40 / beam
Cadence
4s
Range
500 u

Reaver

Elite hunter · Rare

Kites when it is hurt, charges when you are. Rapid fire at range, a heavy ram up close, and the only enemy that chases.

Health
90
Speed
200 u/s
Damage
4 / shot
Cadence
0.22s
Range
250 u

Sector Sweeper

Hunter-seeker · Uncommon

Flies dead straight and bounces off the walls. Each scan is a disc wider than the last; get caught and six drones lock on.

Health
220
Speed
82 u/s
Scan every
3s
First scan
180 u
Then
+35 u each

Sweeper Drone

Swarm · On scan

Released by a scan, locked to whoever it caught. Orbits and dives one at a time for a small ram. Shoot them, don't run.

Health
8
Speed
250 u/s
Ram
3
Dive every
3s
Swarm
6 per scan

Miner

Area denial · Uncommon duo

Arrive in pairs, jink to spoil aim and flee from ships. Each lays its quota of mines, then leaves. Chase them early.

Health
60
Speed
190 u/s
Flees inside
450 u
Lays every
2.5s
Mines per run
8 each

Mine

Hazard · Laid

Any hit sets it off. A ship close by starts a short fuse — the fuse is the dodge. The blast hits everything, other mines too.

Health
1
Trigger
90 u
Fuse
1s
Blast
140 u
Damage
35